casualhoogl.blogg.se

Maquette game ps5
Maquette game ps5






maquette game ps5

My core issue with the story is this: I don't think the story is ever in the service of the game, and also, I don't think the game is ever in service of the story. Personally, i liked the game, but i agree with that i hope the team takes another shot at a puzzle game as you mention :) Nothing too problematic though, but maybe it could be improved upon indeed. I sometimes found it a bit wonky to move the objects around. I also wondered if this was a story that happened to one of the developer, making it a more personal connection to someone working on the game rather than being just a general story.Ībout the puzzles, i wonder if it would be better if they moving the object around in the dome in the middle, if the game would go into a locked overview instead. Eventhough that they said "i miss you" to each other, considering that the girl was moving away and had gotten a new job, i took it as that they parted as friends.

maquette game ps5 maquette game ps5

I didnt really think that they would meet up and stay broken up (at least this was my intitial interpretation. I was thinking of two senarios, either the guy died and the girl regretted that they fought over smaller things, and the other senario was that they got back together. But maybe i'm misunderstanding what you meant when you said that this might be the whitest game that you've ever played, and that it wasnt meant as criticism, so please correct me if i misunderstood :)ĮDIT 2: I'm sorry for the very late edit, i just wanted to add some more text. And to be honest, it also felt like it was a bit unfair criticism toward the developer, maybe looking like it was meant that they're trying to primarily reach a white audience, and i dont think thats the case. But you also mentioned art, and personally i havnt heard art/graphics in a game (if that is what you were referring to when you said art?) thats stereotypically more tied to one ethnicity group compared to others, so i was mostly wondering what you were referring to with that :) But i general, i see what you mean. Or do you mean other parts in the Maquette story regarding drama?).

maquette game ps5

I can see that some of the music tracks could fall into being more popular for a more stereotypical crowd indeed, maybe som parts of the relationship story as well (like painting in the park), at least when i'm thinking of some movies (in real life and in general though, i'm not sure if things like arguing/fighting over smaller things in a relationship is more tied to one group of ethnicity than others, but i dont know. But I think because I liked it a good bit is also why I wish it was as great as the first hour had me hopeful for.Ĭlick to shrink.Understood, thanks for the answer. It's a very clever puzzle game with a resonant story but those two components could have helped to support each other so we'll and they simply don't. An earlier developer statement talks about how in a relationship small things can become huge obstacles but that's a stretch because that idea is never reflected in how the mechanics are used. Besides the environment art giving San Francisco vibes the game world just never feels like it reflects the romance very well. My biggest critique in the end is honestly that the story and the mechanics never congeal into something compelling. I think the story is really wonderful and sweet and honestly I'm always a sucker for emotionally honest romance story, even if it was pretty quick and by the books. Having finished it now I must say I really liked it! The core puzzle concept is *really* cool, even if they don't always push each idea to a strong conclusion and some solutions are weirdly specific.








Maquette game ps5